Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time.
The developing design aesthetics of the videogame world from the mid-2000s onwards are explored in relation to the development and variety of gaming life in this time, with attention to blockbusters like "The Last Of us" and "Overwatch" alongside less-mainstream productions like "Consume Me".
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