Gaming the System offers content-based games that promote active learning in American Government courses. The games place students in challenging political situations such as negotiating the content of a law, competing in Super Tuesday, or arguing a case before the Supreme Court, and they cover key topics in US politics.
"This is the classroom game book political science has been waiting for. In Gaming the System,authors Alex H Cohen, John Alden, andJonathan J. Ring neatly package a breath of subfield exercises that test concepts, challenge students, and support active learning. This book gives time back to teachers hunting through learning activity haystacks, with every game easy to setup and distribute, and further tailorable to meet specific course objectives. Even better, each game has been rigorously playtested to assure educators that these games work. I wish I had this book years ago-a must-have for active learning classrooms."
Lt Col James "Pigeon" Fielder, Ph.D., Associate Professor of Political Science at the U.S. Air Force Academy, Manchester Games Studies Network research associate, and professional wargame design instructor
"The book Gaming the System: Nine Games to Teach American Government through Active Learning provides a plethora of useful games and simulations for the effective teaching of American government that will engage students and allow them to discuss the activity of their classmates and themselves in a way that will create much richer and more productive classroom discussions and analysis."
Victor Asal, Professor of Political Science, SUNY Albany